Randomness in game design isn’t just about shaking things up—it’s a key to...
https://weekly-wiki.win/index.php/Randomness_That_Supports_Learning_Instead_of_Punishing_It
Randomness in game design isn’t just about shaking things up—it’s a key to replayability. When done right, it keeps every run fresh and unexpected. But if you go too far, players might feel like their choices don’t matter